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Dead Island 2 - Venice Beach at Night

Some of the work I did on Venice Beach level for Dead Island 2

The tasks that I took on included Architectural work, multiple dressing passes, Asset and material creation, Asset Polish work, Groundtile, Landscape work, Foliage placement and Optimization. Always making sure to follow Art Direction guidelines and making sure at all time that the level design flow is working as intended.

Was in charge of doing the first pass on the groundtile streets and following dressing pass on top of it, worked in different areas of the level including interiors and exteriors.

I had the pleasure of collaborating with the following members of the environment art team on this map:

https://www.artstation.com/mark_eastland
https://www.artstation.com/semeru
https://www.artstation.com/samirbb
https://www.artstation.com/hollyellis
https://www.artstation.com/benjaminjohnlane
https://www.artstation.com/trussellart
https://www.artstation.com/tomwalker_uk
https://www.artstation.com/jasonord3d
https://www.artstation.com/sammsteele