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Dead Island 2 - Pier

Some of the work I did on the Pier level for Dead Island 2

The tasks that I took on included Architectural work, multiple dressing passes, Asset and material creation, Asset Polish work, Groundtile, Landscape work, Foliage placement and Optimization. Always making sure to follow Art Direction guidelines and making sure at all time that the level design flow is working as intended.

In this particular level I was in charge of the first CDC compound section, and I also worked other beats of the level.

I had the pleasure of collaborating with the following members of the environment art team on this map:

https://www.artstation.com/mark_eastland
https://www.artstation.com/semeru
https://www.artstation.com/runwin
https://www.artstation.com/samirbb
https://www.artstation.com/liampickford
https://www.artstation.com/hollyellis
https://www.artstation.com/benjaminjohnlane
https://www.artstation.com/trussellart
https://www.artstation.com/tomwalker_uk
https://www.artstation.com/patrickoziegler
https://www.artstation.com/philhowlett