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Dead Island 2 - Beverly Hills

Some of the work I did on Beverly Hills level for Dead Island 2

The tasks that I took on included Architectural work, multiple dressing passes, Asset and material creation, Asset Polish work, Groundtile, Landscape work, Foliage placement and Optimization. Always making sure to follow Art Direction guidelines and making sure at all time that the level design flow is working as intended.

I had the pleasure of collaborating with the following members of the environment art team on this map:

https://www.artstation.com/hollyellis
https://www.artstation.com/liampickford
https://www.artstation.com/mark_eastland
https://www.artstation.com/runwin
https://www.artstation.com/benjaminjohnlane
https://www.artstation.com/alohse
https://www.artstation.com/patrickoziegler

Made a custom modular kit for the "made-up" stage, also in charge of the initial dressing pass and any Architectural updates that was required

Made a custom modular kit for the "made-up" stage, also in charge of the initial dressing pass and any Architectural updates that was required

Dressing pass on the area, also getting some pukes on it

Dressing pass on the area, also getting some pukes on it

Updated pool architecture to fit Level Design needs and dressing passes

Updated pool architecture to fit Level Design needs and dressing passes

Multiple dressing passes on the area, including foliage and groundtiles

Multiple dressing passes on the area, including foliage and groundtiles

Final pass on this area including Architectural updates, foliage and groundtile dressing

Final pass on this area including Architectural updates, foliage and groundtile dressing

Foliage pass on the area, also some decal work on the groundtile

Foliage pass on the area, also some decal work on the groundtile

Work on Monarch studios entrance, also did some work on the signs

Work on Monarch studios entrance, also did some work on the signs

rchitectural updates on the area, dressing and foliage work to reach the desired look

rchitectural updates on the area, dressing and foliage work to reach the desired look

Dressing pass on the area, foliage work

Dressing pass on the area, foliage work

Scuffs and damage to the walls

Scuffs and damage to the walls

Landscape and decal pass on the grass

Landscape and decal pass on the grass