Website powered by

Dead Island 2 - Beverly Hills French Mansion Construction Site

Some of the work I did on Beverly Hills level for Dead Island 2

The tasks that I took on included Architectural work, multiple dressing passes, Asset and material creation, Asset Polish work, Groundtile, Landscape work, Foliage placement and Optimization. Always making sure to follow Art Direction guidelines and making sure at all time that the level design flow is working as intended.

I had the pleasure of collaborating with the following members of the environment art team on this map:

https://www.artstation.com/hollyellis
https://www.artstation.com/liampickford
https://www.artstation.com/mark_eastland
https://www.artstation.com/runwin
https://www.artstation.com/benjaminjohnlane
https://www.artstation.com/alohse
https://www.artstation.com/patrickoziegler

Blockout of Tarps for outsource, made up new scafolding for the facade, Dressing pass on the construction area

Blockout of Tarps for outsource, made up new scafolding for the facade, Dressing pass on the construction area

Small dressing corners with half painted walls on it

Small dressing corners with half painted walls on it

Dressing pas on the ground and groundtile, also a bit of foliage dressing as well

Dressing pas on the ground and groundtile, also a bit of foliage dressing as well

Dressing pass on the Construction area, asset placement, vertex paint and decal work

Dressing pass on the Construction area, asset placement, vertex paint and decal work

Dressing pass on the wall, also foliage pass on top of it

Dressing pass on the wall, also foliage pass on top of it